![]() Why isn't rumble working when doing DS4 emulation? I did not find how to solve my issue on the site, how do I request for direct support? I'm having some kind of issue, how do I solve it? If DS4W creates a new gamepad on my system doesn't this means I end-up with 2 controllers, the real and the virtual?Ĭan I emulate other controllers besides Xbox and DS4? Why would I emulate a DS4 controller if I'm already using one? What's the advantage of using virtual controllers? ![]() Why games think I'm using a Xbox controller?Įmulated / Virtual controller? What is this? “But all the way from me to Bracken, our CEO, we said, ‘This doesn’t matter, this is an area you need to do the right thing.Does DS4Windows supports only PS4 controllers? That’s why the labels match the Xbox, because it’s a gaming product.” ĭesai admits that the $99 retail price for a collection of 12 buttons, while doable, means that Logitech’s margins on the Adaptive Gaming Kit are lower than most of its products. “That’s why designing the buttons and switches, we wanted to make them feel like gaming equipment. So Logitech pulled colors and other symbology on the controllers right from the Xbox itself. ![]() They understand they might need gaming gear different than someone else, but they don’t want to feel othered,” says Desai. I want to play with these myself! “The biggest thing we learned-a number of people with accessibility needs use this term a lot. Note how colorful, and downright playful, the buttons look. And of course, the product packaging itself needed to be accessible too-so Logitech followed all of the best practices learned by Microsoft, which had already spent a year developing an easy-open box for the Adaptive Controller.įor now, it appears that Logitech succeeded at all its tasks and then some. That meant the controllers needed clear label systems that would allow a Luddite to piece together a very specific setup, take it down, and put it back together again. They also learned that often, it wasn’t a gamer but a caretaker who would be setting up these controllers. Through the process, Logitech worked with gamers to figure out how these buttons should be Velcroed. He also realized just how much free product Logitech had been sharing with Microsoft when he learned more about the project and saw it strewn around the lab. Inside Microsoft’s accessibility lab, Desai was blown away by the inclusive vision of the Xbox Adaptive Controller. Then he pretty much forgot about it.Īfter about a year, Microsoft invited Desai, Brown, and the team out to see the mystery product. So Desai gave his consent for Curtis Brown, Logitech’s strategic partnership manager, to send whatever Microsoft wanted. Microsoft and Logitech are frequent partners Logitech sells all sorts of headsets and other components that plug into Xbox peripherals already. More than two years ago, Microsoft reached out to Logitech, requesting some joysticks to test a secretive, unannounced product. The Adaptive Gaming Kit was a project that started long before Desai even realized the road his company was on. “If every user’s needs are unique, a kit with every button and switch they could need.” “It’s not one product that will solve everything,” says Ujesh Desai, VP and general manager of Logitech. The idea is that the player can set up the controls however they want. Those pads can be placed on a table, tilted like a laptop stand, or wrapped around an arm or wheelchair. These buttons stick firmly onto two pads with Velcro. Priced at just $99, it includes three big buttons that can be stepped on or hit with a head or an elbow, three smaller buttons for similar use cases, four microswitches that need nothing more than a finger tap to activate, and two pressure-sensitive triggers that can work as gas pedals, allowing variable, pressure-based input. Called the Adaptive Gaming Kit, it’s a collection of mix-and-matchable buttons that plug into the Xbox Adaptive Controller for additional customization. And we’re seeing that proven in a new, companion product developed by the mouse and keyboard giant Logitech. īut the Xbox Adaptive Controller was just the first step into more inclusive video games and voting machines. If the 2000s and 2010s were about bringing good design to everyone, the 2020s are shaping up to be about bringing good design for everyone else-the so-called fringe cases embraced in inclusive design who have been overlooked by a world that champions averages and other one-size-fits-all solutions.
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